Hi my name is Florian Neumann and in this Tutorial I will show you all kind of Tips and Tricks I learned over the years working in the Gaming Industries.
I will talk about Different Workflow inside Maya, ZBrush or Substance Painter, but I will also show you nice little Tricks that I picked up over the years. This includes Things like creating Duct tape in Maya, Welding in ZBrush, fast ways of creating High and Lowpoly models and a lot more!
I created over 40 Videos with around 4 hours of content for you to watch!
Content:
- Hotkeys, Marking Menus & Shelfs
- Customize ZBrush
- Maya Bonus Tools
- ZenTools
- QuickPipe
- Math in Channelbox
- PolyRemesh & PolyRetopo
- Fix NaN Issue
- Cluster Scale
- InstanceAlongeCurve
- Image Planes Orthographic
- Image Planes Perspective
- Amount of Details in the Blockout
- Bevel Size for Highpolys
- Hard Edge to Bevel
- Life Surface for Highpolys
- Floaters
- Floaters on Cylinders
- Floaters on complex Surfaces
- ZBrush & Maya Boolean Workflow
- ZBrush for Padding
- ZBrush for Welding
- Locked Camera for Feedback
- Posing in ZBrush
- Duct Tape in Maya
- Getting rid of Support Loops
- Organic Lowpoly Models
- Precise Modeling with Lattice
- Hard Edge to UVs
- Edit Normals for Hair and Foliage
- Baking Preparation
- Geometry vs.. Surface Normals
- Baking Cylinders
- Darken & Lighten to add Interest
- Roughness Breakups
- Anchors in Substance Painter
- Tileable Textures in Photoshop
- Tileable Sculpting in Zbrush
- Details on Stretched UVs
- Detail Textures in Unreal
- Mixamo for Posing
- CelShading