





I’m excited to share this new tutorial, where I'll guide you through the entire process of creating a stylized rifle for video games! We'll cover everything from blockout to final render, breaking down each stage to make it easy to follow.
Here’s what you can expect:
This full, 11.5-hour tutorial is narrated in English and packed with insights to help you develop or refine your own workflow.
Feel free to reach out to me on Artstation if you have any questions or drop a comment in the Ratings & Reviews section. I hope you enjoy this journey and learn something new along the way!
Concept by MG. Thanks a lot for letting my use it for this Tutorial!
CONTENT:
Detailed Content:
Final Files:
Lowpoly as FBX with Textures as png & Highpoly File.
Setup & Links:
Shelf and Marking Menus for Maya. Plus Links to download the scripts and the Custom Hotkeys I am using.
Working Files:
FBX Files with Stages of verious points in the Videos, so you can pick up at the start of a specific video and work from there. (Finished Blockout, Finished Highpoly, Finished Lowpoly + UVs, Baking Files)
Videos:
00_MayaSetup
01_Blockout_Part01
02_Blockout_Part02
03_Blockout_Part03
04_Highpoly_Part01
05_Highpoly_Part02
06_Highpoly_Part03
07_Highpoly_Part04
08_Highpoly_Part05
09_Highpoly_Part06
10_Lowpoly_Part01
11_Lowpoly_Part02
12_Lowpoly_Part03
13_UVs_Part01
14_UVs_Part02
15_Baking_Part01
16_Baking_Part02
17_Baking_Part03
18_Baking_Part04
19_Texturing_Part01
20_Texturing_Part02
21_Texturing_Part03
22_Texturing_Part04
23_Rendering