Breakdown of the Composition
Breakdown of the Modeling Process
I created these two busts after starting the new Ranma 1/2 show on Netflix. They’re modeled to resemble two shots from the original opening!
For this project, I used Maya for modeling and rendering, with toon shaders inside Maya to achieve the final look. I then used Substance Painter to create masks and textures for the final render, which I completed inside Maya with Viewport 2.0.
Scroll down to check out the full breakdown, where I’ve included a detailed description of my workflow and techniques. Hope you enjoy this!